

In the game, a player monarch may be more welcoming to such a movement. Historically, the Frankfurt Congress of 1848 offered a crown of a united Germany to Frederick William of Prussia, who contemptuously refused this "crown from the gutter" due to his abhorrence of the liberal ideology of the congress. Germany may also be united not by the dominance of a monarch but by the uprising of its people. When these conditions are met a decision can be taken to form Germany. (In theory, France can also be sphered, though knocking France out of Great Power status would likely require completing smashing France in a war, at which point simply taking Alsace-Lorraine would be easier). After Nationalism and Imperialism has been researched, the zero-infamy 'National Unification' CB may be used instead. The 'Acquire State' CB can be used to take this land at any time, at a moderate Infamy cost. One of the German Empire cores that must be owned or sphered is the state of Alsace-Lorraine, which is initially held by France. Luxembourg and Austria is however optional. In order to form Germany, one of these nations must conquer or have sphered all the territory of both the North and South German Federations. It is not required to form the intermediary Federations, but it helps the project.Īny country with North or South German culture can form Germany as well. Below are the four entities which can create Germany itself: Hesse-Darmstadts, Hannovers and Lippe-Detmolds decisions can however not be taken by Germany, even if Germany is formed by one of these countries.Īny country with a North German or South German primary culture can be used to create Germany with the decision Three Hurrahs For Germany!, but for most there will be an intermediary step, the creation of a German Federation. On top of that, many of Prussias and Bavarias unique decisions, can also be taken as Germany. Germany has a list of unique decisions including The Heligoland Question, Niederwald Denkmal and Kaiser-Wilhelms-Land.
